Enter your keyword

Blog

Back to the Future

Back to the Future

THE 3DS MAX BLOG Back to the Future By Eddie Perlberg - Oct 29, 2015 - 3ds Max - Games, Design Visualization Hey everyone, Tom Hudson here. October 31st, 2015 marks 3ds Max's 25th aniversary. To mark the occasion, I thought it would be fun to go back and look at where we’ve been on [...]
Optimizing 3d scenes for faster rendering

Optimizing 3d scenes for faster rendering

I've seen many people struggling with optimizing their scenes for shorter and more stable rendering, I was that person too. That's why with the help of my colleagues at GarageFarm.NET I decided to create a series of tutorials about rendering optimization in the most popular 3D applications and render engines. I've used my own experience [...]